What seems so casual in the game took months of preparation.
Published on 09/05/2022
Anyone who wants to delve into the video game universe has plenty of genres to choose from. No matter if alone or in a group, today’s gaming possibilities are virtually limitless.
The same goes for the complexity of games. Whereas lightweight puzzle games with mass appeal are better suited for short sessions, complex strategy titles can keep gamers glued to their monitors for several hours, if not days or weeks.
Yet, if you search for a game that allows players to delve deeper into the world of drug development, the result is quite unsatisfactory: With a few exceptions, there is hardly a single video game that explicitly deals with the topic.
However, this is set to change with the inauguration of the Novartis Pavillon. The interactive science exhibition Wonders of Medicine, which forms the centerpiece of the building, takes a gamification approach to introduce visitors to the intricacies of science in a playful way.
Staging healthcare
Gamification is the term used to describe the incorporation of game elements into non-game contexts. In other words, contents that may seem somewhat abstract and dry at first glance are presented and structured in such a way that people are encouraged to actively take part in the learning process, thus enhancing the overall experience.
Today, gamification is used in various areas, including healthcare. For instance, Deutsche Telekom collaborated with British neurologists and the software company Glitchers to develop the game Sea Hero Quest, which collects behavioral data related to spatial orientation to help dementia research gain fresh insights.
The game, which was launched in 2016 and has been downloaded more than four million times to date, follows a simple principle: At the beginning of each game, a map is displayed showing the locations of three buoys. The player must memorize their positions and navigate them in the right order. The “biggest dementia study of all time,” as it is occasionally referred to, aims to clarify how the ability to maintain orientation changes with age.
Gamification is also becoming increasingly popular in medical training. One example is Emerge – an emergency room simulation designed by the university hospitals of Hamburg-Eppendorf and Goettingen. In this PC game, medical students slip into the role of a physician and must demonstrate their skills under pressure.
Novartis is also capitalizing on this game instinct. In a bid to make its research activities accessible to a broader audience and engage in an open dialogue with the public, Novartis commissioned design studio Atelier Brueckner to develop a short, yet sophisticated exhibition for the Pavillon.
Atelier Brueckner, which has earned an international reputation for exhibition design and scenography, was tasked with creating spaces and installations that help deliver complex scientific knowledge with ease and fun.
The Stuttgart-based design firm has already realized several high-profile projects, such as the Grand Egyptian Museum built at the foot of the Giza pyramids, which teleports visitors back to the era of ancient Egyptian civilization and the mighty pharaohs.